Thanks! The juggler is a 3d layer, and then the bowling pins are from CC Particle World on a solid layer (_not_ 3D). There is a hidden layer that is just a juggling pin, and I use that as the texture source for the particles.
The bouncing happens by going clicking on "options" for the plugin at the very top, going to "rendering", and setting "floor is..." to "bounce".
The pins "filling up" the screen is faked just by animating the floor of the particle world to move towards the top of the screen over time.
I then tried to add a 3D camera move, but the pins already bouncing on the floor apparently aren't affected, only the falling pins are, or something, so towards the end it kinda just freaks out.
5 comments:
holy smokes! Nice and totally freaky!
hey! quick question - what did you use to get the pins to bounce off each other?
Hey that's awesome! did you use 3d layers? I would love to know how you went about doing this.
Noël
Thanks! The juggler is a 3d layer, and then the bowling pins are from CC Particle World on a solid layer (_not_ 3D). There is a hidden layer that is just a juggling pin, and I use that as the texture source for the particles.
The bouncing happens by going clicking on "options" for the plugin at the very top, going to "rendering", and setting "floor is..." to "bounce".
The pins "filling up" the screen is faked just by animating the floor of the particle world to move towards the top of the screen over time.
I then tried to add a 3D camera move, but the pins already bouncing on the floor apparently aren't affected, only the falling pins are, or something, so towards the end it kinda just freaks out.
wow thanks Geoff! Perfect explanation.. the bounce is the best.
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